Wednesday, August 19, 2009

Modeling in 3D animation

If you just starting learning 3D animation, you must know about modeling.
M
odeling is the first step in producing a 3D image or animation. You cannot render if you don't have an image or object to render. Modeling requires a balance of quality and speed. There are two aspects of the speed equation.
The first one is the more complex the model is, the long it will take to build.
The second one is, the more polygons an object has, the longer it will take to render. So the rule for modeling is, "if you really don't need it, don't build it". This rule applies to every single modeling situation. If you plan, it will help you, specially for animation. Do a preview before modeling, you will know which parts need your attention in your project.
Good luck.

A real World in 3D Graphics


Digital 3D graphics offer a visual simulation of the physical world in which we live in. Still some of us confuse the term "virtual reality" with 3d graphics, but they are not the same. However, if you break down the core of what makes 3D graphics tick, you will understand ways in which 3D graphics relates to reality.

3D graphics is being used in an unlimited number of fields. It is currently being used in entertainment industries, engineering and design, to architecture, and even in the world of fine art. Even in today's technology virtual reality its not possible because reality systems have so far been limited to create truly believable graphics at the display rate required. However slowly but surely, 3D technology is eroding this barrier and 3D graphics in the future will play a greater role in our life.

3D Graphics

Using 3D graphics you can create images of products even before they get manufactured. From buildings to bridges, house and automotive, yet to get the go ahead. But that's not the only things you can create with 3D graphics. You can also use 3d for chemical processing to hurricane analysis. These demonstrates of how far 3D technology has come along.

All of these process, begins by creating a 3D model reproducing the geometry of the real world products. At that time materials can be defined for the object's components, ad finally the scene can be lit. Using a 3D camera you can actually capture the scene by rendering it an any size, angle and quality, as often as it requires it. It takes a lot less time to produce all of these changes in 3D animation, than you would by had.

Tuesday, August 18, 2009

Todays' Technology in Animation

In the animation world, everything seems to be produced much more easily and cheaply than in the past years. In the past, traditional animation required hours or even day of labor to complete one simple animation and was some what expensive.
Technology has come along way and software is now available and makes it possible for people to easily buy the software and create their own animation without having to go out to a professional.

Having these type of technology in our hands today, we are able to learn it even at home without having to go to college. We can basically create whatever we want from cars to buildings or even 3d movies. Using the internet also makes it possible to watch tutorial or even purchase training cds.
Today's technology makes it all possible!

Sound in animation